October 4, 2007 By Indrajit Basu, International Correspondent
These employees met in Second Life, the Internet-based virtual world, which enables its users, called "Residents", to interact with each other through motional avatars. "While the official assignment was purely business in nature," says Christopher Sciacca, the strategic communications manager of IBM's Integrated Operations Division, "behind the scenes [however], IBM expected the experience to help build a culture that extends outside of the countries the employees work in."
Using Second Life for business is nothing new. More than half a dozen global companies have already opened virtual stores or are using the concept of the virtual world in some form to drive business. But IBM is the only company that is using Second Life to not only drive its business but also to build a new form digital community -- one that helps its employees make connections with their colleagues around the world to give it an edge.
According to Tara Sexton, vice president, global communications, IBM Integrated Operations, "community building in Second Life is a unique experience. It is not really surfing the Internet. Rather, it is surfing it with the virtual reality version of yourself. And instead of going around in a flat 2-dimensional website, it is almost like walking around in an IBM building surrounded by virtual products instead of photographs."
"When we meet in person (even if it's only the avatar) the conversation takes on a more personal and human touch," says Daniel Scumparim, server systems operations, IBM Integrated Technology Delivery, based in Hortolandia, Brazil. "It's very different from only a phone call. We all noticed an enhancement in the conversation and ideas sharing during our brainstorm."
Its users say that if the World Wide Web has changed the way people communicate with almost anyone, Second Life has given them the chance to meet virtually, in varying contexts, and in a body created by the user thus offering endless social possibilities. IBM chairman, Sam Palmisano, also believes that Second Life is the next phase of the Internet's evolution that may have the same level of impact as the first Web explosion.
But none of these attributes has been the prime driver for IBM to use Second Life or the virtual world as platforms for creating a new cultural community across IBM multiple delivery centers the world over.
"The biggest benefit of the virtual world-concept is that networking increases by leaps and bounds through this medium," says Tara Sexton. "Through virtual world IBM employees can meet people who they would have never met otherwise." And more importantly, for meeting in a 3D environment of virtual world, one neither needs high-end equipments nor access to high bandwidth [like those needed for video conferencing, etc]. All that is required is a normal DSL connection and a personal computer.
This Digital Communities white paper highlights discussions with IT officials in four counties that have adopted shared services models. Our aim was to learn about the obstacles these governments have faced when it comes to shared services and what it takes to overcome those roadblocks. We also spoke with several members of the IT industry who have thought long and hard about these issues. The paper offers some best practices for shared government-to-government services, but also points out challenges that government and industry still must overcome before this model gains widespread adoption.
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